You may think that may name is Will,
and if you think that, you are wrong! My name is Timmy, and I am one
of the Timmiest Timmy's to ever Timmy. Some cards arouse my timmy
more than others, and when Return to Ravnica became spoiled, my Timmy
went camping with the thoughts of Worldspine Wurm's potential.
I really had no reason to fully bake a deck to use the wurm though, that is, until my local shop, Top Deck Hobbies, decided we'd try a modern FNM. Once we set the date, my brain was off to the races to build a modern deck.
Having a mediocre knowledge of legacy I
knew of decks that got to abuse Show and Tell and Sneak Attack to
trick cards such as Emrakul, The Aeon's Torn and Progenitus into
play. The legacy decks did have one card that I could use in modern
through, and it's the card that fuel's this deck's potency. Through the Breach.
The neat interaction between Through
the Breach and Worldspine Wurm is that after swinging for a silly
amount of damage with Worldspine Wurm, you have to sacrifice(not
exile!!!!) Worldspine, this means that WSW's “dies” trigger
occurs, and you get three 5/5 Trampling wurm token's to finish them
off with on next turn.
bottom line: they're not gonna have a good time
So what kind of shell to use for such a
deck? Simple, Green ramp with red splashed for some removal and the
casting of Through the Breach. What are the green ramp
spells in modern though? Birds of Paradise are awesome, they add red
for better color fixing; Wall of Roots is a total baller, he gets to
add mana the turn he comes into play, and an 0/5(or 0/4) for 2 is the
bane of some RDW's creature fronts. Well hey, wasn't there a good
ramp defender a few blocks ago... oh yeah Overgrown Battlement's 0/4
body will just bully aggro decks with sup par removal, and he adds a
green mana for each defender? Turn 1 birds, turn 2 wall of roots +
overgrown battlement, turn 3 breach worldspine? Sounds awesome...
hold the phone. I just remembered
something, the king of ramp is legal in modern as of October 2012;
Primeval Titan is back to push people around, this changes a few
things. He tutor's for any land. Kessig Wolf Run's ability is in our
colors so that's an auto in as an alternate win condition. Boy at
this rate i'll be able to hard cast Emrakul... or breach him on turn
three... alright, Emrakul's in the deck now. While we're at it, let's
bring in the Urza-Tron package of lands to pump Wolf Run and for
Prime Time to fetch. We'll also need an earlier way to fetch some Urza Lands so their trusty friend Expedition Map gets the cut now.
And a card to help dig for emrakul or for another urza land would be
pretty nice, Ancient Stirrings fits this well. On the subject to
digging why not a tutor? Summoner's Pact fetches Worldspine at
instant speed. End of your turn cast S. Pact, fetch Worldspine Wurm,
cast through the breach, put worldspine into play, my turn pay for
pact, attack for 15, end my turn get three 5/5 trampling wurms
what about sideboard? Well, I tailored
mine for the local playing field, against the RDW's that would be
playing, I put in Pyroclasm, for UW or any deck that had a tonne of
non-basic's that weren't used for red mana: Blood Moon, for against
the generic aggro decks: Thragtusk(i didn't have much else lol). And
for infect decks that rely heavily on their board wipe avoiding land
Inkmoth Nexus, Stone Rain is a long time friend of mine. I can't
think of 3 more cards... I have 5 minutes until we start the
tournament, I grab three forest for when I pull in blood moon.
Best sideboard card ever
And now for the list
Land(26) Creature(20) Artifact(4)
3x Copperline Gorge 3x Birds of Paradise 4x Expedition Map
6x Forest 2x Emrakul, the Aeons Torn
1x Kessig Wolf Run 4x Overgrown Battlement Sideboard(15)
4x Mountain 4x Primeval Titan 3x Blood Moon
1x Rootbound Crag 4x Wall of Roots 3x Stone Rain
3x Urza's Mine 3x Worldspine Wurm 3x Pyroclasm
4x Urza's Powerplant 3x Thragtusk
4x Urza's Tower Instant(6) 3x forest
2x Summoner's Pact
4x Through the Breach
Sorcery(4)
4x Ancient Stirrings
So that was pretty easy come to think of it, there's no long explanation of cards with witty subtext. My timmy went hard and deep with this deck. So here's the games.
Round 1
Deck: UG Infect
Player: Kaleb
Game 1: I win the roll and choose to
keep my hand of Copperline Gorge, Urza's Tower, Urza's Mine,
Expedition Map, overgrown Battlement, and through the breach. I play
Tower and Map and pass.
Him: he keeps and drops a forest and a
glistener elf and passes.
Me: I draw an anchient stirrings, play
copperline gorge and cast overgrown battlement, I know the power of
infect and don't want to go out this early.
Him: he drops a island, and attacks
with glistener, I block with wall, no combat tricks, he cast's
blighted agent on his second main phase
me: I draw a wall of roots, cast wall
of roots, play Mine, place a -0/-1 counter on wall of roots, and cast
stirrings, look at 4 irrelevant cards and an Emrakul. Emrakul and
breach in hand I pass turn.
Him: drops Inkmoth Nexus, attacks with
both dorks, battlement blocks glistener he ground swell's blighted
agent. I take 5 infect, he passes turn, EOT I crack map for Urza's
Power Plant.
Me: I draw Urza's Power
Plant(naturally). I drop the powerplant, tap mine, powerplant and
copperline gorge to cast through the breach, it resolves, Emrakul
hits the board with haste, I attack he sac's his board, takes 15.
Him: draws card, scoops.
Sideboard: -3 ancient stirrings/+3
pyroclasm
Game 2:
i'll spare you the details, he turn 1
glistener elf's, turn 2 double rancor hits for 5, my turn I draw
another land instead of a pyroclasm or a wall, I pick up my card and
we go to-
Game 3:
I keep my hand of Primeval titan, birds
of paradise, wall of roots, overgrown battlment, Forest, Tower and
Powerplant.
Me: Forest->Bird>go
Him: Inkmoth>go
Me: draw pyroclasm, tower>wall of
roots>ovwergrown battlement>go
Him: Forest>Activate Inkmoth>
attack> Block with bird.
Me: Draw summoner's pact> play power
plant> cast Prime Titan fetching Powerplant and copperline gorge>
Pass
Him: Forest>Glistener Elf>
Ichorclaw Myr> pass
Me: draw Tower>Giggle>place
tower>Pyroclasm his two creatures, I then swing with prime titan
getting another tower and kessig wolfrun, nail him for 6.
Him: Land, pass
Me: Draw copperline> attack with
Prime Time, grabbing tower and mine, before damage run all essential
mana into Wolf Run. And that would be the 3 untapped towers, a mine
and a power plant with a 19/6 trample titan running down his front
door, my opponent does come counting, and then picks up his cards.
1-0
Round 2
Deck: UG Infect
Player: Tim D.
Uggg two infect decks in a row... that
glistener elf from game 2 of the previous round had me on edge the
entire game.
He wins the roll and chooses to play.
I mull to 5 and keep a bird forest
overgrown battlement, through the breach and a copperline gorge
him: Inkmoth pass
me: draw worldspine>copperline into
a bird and pass.
Him: another inkmoth, swing with first
one double mutagenic growth get's in for 5 poison.
Me: draw wall of roots. Play forest
play wall of roots, pass.
Him: places another inkmoth, attacks
with first inkmoth, I block with bird. Pass.
Me: I draw mountain, play mountain
through the breach worldspine wurm, attack for 15, take him to one,
set out my tokens and pass turn.
Him: plays island, passes turn.
Me: irrelevant draw, I attack with
three wurms, game.
Between games one and two he makes
remarks about how using Breach to hurl Emrakul would be a good plan.
He chooses to play
I mull to 6 and keep breach, emrakul,
map, power plant, mine, and Forest.
Him: Forest>elf pass
me: Draw birds of paradise> forest>
Birds pass
Him: Inkmoth attack, no blocks, he
groundswell's like a boss for 5 poison.
Me: draw Forest> Play mine, cast
map, pass
Him: island, blighted agent attack with
elf, I block with bird and crack map for tower.
Me: Draw Bird> place tower, play
bird pass.
Him: plays island> head scratching>
activate nexus swing with team, I block nexus and pray for no pumps.
I take 2 poison, he passes turn.
Me: draw another breach> cast
through the breach and Emrakul Slides into play, he sac's his board
and eats 15.
Him: plays island and passes.
Me: draw summoner's pact> pass
him: plays island and passes
Me: draw forest, play forest, pass
him: draw pass
During EOT, I tutor for prime titan.
Me: tap for summoner's pact. Leaving
tower open. I draw a rootbound crag and play it, and pass.
Him: Draw forest Glistener elf pass.
Me: “I'm sorry”, Draw some card and
breach primeval titan into play. He chuckles and eats 5 trample
damage.
2-0
The next two matches were pretty good,
the deck operates the same almost every time. I played against UW
delver and lost game 1, then game two I pulled in blood moon and
Pyroclasm, I proceeded to turn 2 blood moon. He then proceeded to
play mountains and flash a Snapcaster Mage into play, to hit me for 2
as I durdled about trying to draw the combo, which I did and he
picked up his impressive pile of non-basic's. We were both hungry and
took the draw to get some food.(poor guy, i convinced him to draw, and he got knocked to 5th place :( i'll just buy him a draft sometime)
2-0-1
round 4 I went against a deck of my
design( I literally built it right before the tournament started for
him.) Quest White Weenies. Game 1 he keeps a good aggro hand and gets
me to 8 with birds and sky fishers and memnites. I stabilize and
Breach-Spine him to death. Game 2, he keeps a hand he should have
mulliganed, drops a quest and an ornithoper and passes and never
draws another plains, I end up getting primeval titan on like turn 4
and Urza Tron became so strong I was able to through the breach
worldspine wurm and then hard cast a worldspine wurm on the same
turn(6 or 7?).
3-0-1
I realize the last 2 reports were
lacking, but it is now 3:13 am and I was also buying and selling
cards and dealing with customers during the final two rounds. So i'm
giving myself some leeway :)
top 4 split for prize because we wanted
to draft.
Overall the deck was really fun to
play. I did some rounds with the people that I didn't get to play
against, against the eldrazi-tron deck, I was more consistent in
slamming an emrakul annoyingly early, he was more effectively hard
casting emrakul through it was often too late( 2/7 games he got to
hard cast emerakul).
Against RDW, woah. I got wrecked on
every game that I didn't turn 2 or 3 a wall to stop the ground
pounding.
I am letting a friend borrow the deck
for a modern tournament elsewhere tomorrow, so I'll see how he does
with it(he ran eldrazi-tron at this FNM)
P.S. I feel bad about this post,
usually I cook up some cool images meshing the cards I used together.
Though all the cards in this deck have art that just doesn't work
with each other. Alas I was able to concoct a little something that
summarizes this deck.
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