Saturday, January 5, 2013

Breachspine



You may think that may name is Will, and if you think that, you are wrong! My name is Timmy, and I am one of the Timmiest Timmy's to ever Timmy. Some cards arouse my timmy more than others, and when Return to Ravnica became spoiled, my Timmy went camping with the thoughts of Worldspine Wurm's potential.



I really had no reason to fully bake a deck to use the wurm though, that is, until my local shop, Top Deck Hobbies, decided we'd try a modern FNM. Once we set the date, my brain was off to the races to build a modern deck.

Having a mediocre knowledge of legacy I knew of decks that got to abuse Show and Tell and Sneak Attack to trick cards such as Emrakul, The Aeon's Torn and Progenitus into play. The legacy decks did have one card that I could use in modern through, and it's the card that fuel's this deck's potency. Through the Breach.

The neat interaction between Through the Breach and Worldspine Wurm is that after swinging for a silly amount of damage with Worldspine Wurm, you have to sacrifice(not exile!!!!) Worldspine, this means that WSW's “dies” trigger occurs, and you get three 5/5 Trampling wurm token's to finish them off with on next turn.

bottom line: they're not gonna have a good time

So what kind of shell to use for such a deck? Simple, Green ramp with red splashed for some removal and the casting of Through the Breach. What are the green ramp spells in modern though? Birds of Paradise are awesome, they add red for better color fixing; Wall of Roots is a total baller, he gets to add mana the turn he comes into play, and an 0/5(or 0/4) for 2 is the bane of some RDW's creature fronts. Well hey, wasn't there a good ramp defender a few blocks ago... oh yeah Overgrown Battlement's 0/4 body will just bully aggro decks with sup par removal, and he adds a green mana for each defender? Turn 1 birds, turn 2 wall of roots + overgrown battlement, turn 3 breach worldspine? Sounds awesome...


hold the phone. I just remembered something, the king of ramp is legal in modern as of October 2012; Primeval Titan is back to push people around, this changes a few things. He tutor's for any land. Kessig Wolf Run's ability is in our colors so that's an auto in as an alternate win condition. Boy at this rate i'll be able to hard cast Emrakul... or breach him on turn three... alright, Emrakul's in the deck now. While we're at it, let's bring in the Urza-Tron package of lands to pump Wolf Run and for Prime Time to fetch. We'll also need an earlier way to fetch some Urza Lands so their trusty friend Expedition Map gets the cut now. And a card to help dig for emrakul or for another urza land would be pretty nice, Ancient Stirrings fits this well. On the subject to digging why not a tutor? Summoner's Pact fetches Worldspine at instant speed. End of your turn cast S. Pact, fetch Worldspine Wurm, cast through the breach, put worldspine into play, my turn pay for pact, attack for 15, end my turn get three 5/5 trampling wurms





what about sideboard? Well, I tailored mine for the local playing field, against the RDW's that would be playing, I put in Pyroclasm, for UW or any deck that had a tonne of non-basic's that weren't used for red mana: Blood Moon, for against the generic aggro decks: Thragtusk(i didn't have much else lol). And for infect decks that rely heavily on their board wipe avoiding land Inkmoth Nexus, Stone Rain is a long time friend of mine. I can't think of 3 more cards... I have 5 minutes until we start the tournament, I grab three forest for when I pull in blood moon.

Best sideboard card ever


And now for the list


Land(26)                                         Creature(20)                                         Artifact(4)
3x Copperline Gorge                       3x Birds of Paradise                               4x Expedition Map
6x Forest                                         2x Emrakul, the Aeons Torn
1x Kessig Wolf Run                        4x Overgrown Battlement                     Sideboard(15)
4x Mountain                                   4x Primeval Titan                                   3x Blood Moon
1x Rootbound Crag                         4x Wall of Roots                                    3x Stone Rain
3x Urza's Mine                               3x Worldspine Wurm                             3x Pyroclasm
4x Urza's Powerplant                                                                                    3x Thragtusk
4x Urza's Tower                             Instant(6)                                              3x forest
                                                       2x Summoner's Pact
                                                       4x Through the Breach
Sorcery(4)
4x Ancient Stirrings



So that was pretty easy come to think of it, there's no long explanation of cards with witty subtext. My timmy went hard and deep with this deck. So here's the games.
Round 1
Deck: UG Infect
Player: Kaleb
Game 1: I win the roll and choose to keep my hand of Copperline Gorge, Urza's Tower, Urza's Mine, Expedition Map, overgrown Battlement, and through the breach. I play Tower and Map and pass.
Him: he keeps and drops a forest and a glistener elf and passes.
Me: I draw an anchient stirrings, play copperline gorge and cast overgrown battlement, I know the power of infect and don't want to go out this early.
Him: he drops a island, and attacks with glistener, I block with wall, no combat tricks, he cast's blighted agent on his second main phase
me: I draw a wall of roots, cast wall of roots, play Mine, place a -0/-1 counter on wall of roots, and cast stirrings, look at 4 irrelevant cards and an Emrakul. Emrakul and breach in hand I pass turn.
Him: drops Inkmoth Nexus, attacks with both dorks, battlement blocks glistener he ground swell's blighted agent. I take 5 infect, he passes turn, EOT I crack map for Urza's Power Plant.
Me: I draw Urza's Power Plant(naturally). I drop the powerplant, tap mine, powerplant and copperline gorge to cast through the breach, it resolves, Emrakul hits the board with haste, I attack he sac's his board, takes 15.
Him: draws card, scoops.

Sideboard: -3 ancient stirrings/+3 pyroclasm

Game 2:
i'll spare you the details, he turn 1 glistener elf's, turn 2 double rancor hits for 5, my turn I draw another land instead of a pyroclasm or a wall, I pick up my card and we go to-

Game 3:
I keep my hand of Primeval titan, birds of paradise, wall of roots, overgrown battlment, Forest, Tower and Powerplant.
Me: Forest->Bird>go
Him: Inkmoth>go
Me: draw pyroclasm, tower>wall of roots>ovwergrown battlement>go
Him: Forest>Activate Inkmoth> attack> Block with bird.
Me: Draw summoner's pact> play power plant> cast Prime Titan fetching Powerplant and copperline gorge> Pass
Him: Forest>Glistener Elf> Ichorclaw Myr> pass
Me: draw Tower>Giggle>place tower>Pyroclasm his two creatures, I then swing with prime titan getting another tower and kessig wolfrun, nail him for 6.
Him: Land, pass
Me: Draw copperline> attack with Prime Time, grabbing tower and mine, before damage run all essential mana into Wolf Run. And that would be the 3 untapped towers, a mine and a power plant with a 19/6 trample titan running down his front door, my opponent does come counting, and then picks up his cards.

1-0

Round 2
Deck: UG Infect
Player: Tim D.
Uggg two infect decks in a row... that glistener elf from game 2 of the previous round had me on edge the entire game.

He wins the roll and chooses to play.
I mull to 5 and keep a bird forest overgrown battlement, through the breach and a copperline gorge
him: Inkmoth pass
me: draw worldspine>copperline into a bird and pass.
Him: another inkmoth, swing with first one double mutagenic growth get's in for 5 poison.
Me: draw wall of roots. Play forest play wall of roots, pass.
Him: places another inkmoth, attacks with first inkmoth, I block with bird. Pass.
Me: I draw mountain, play mountain through the breach worldspine wurm, attack for 15, take him to one, set out my tokens and pass turn.
Him: plays island, passes turn.
Me: irrelevant draw, I attack with three wurms, game.

Between games one and two he makes remarks about how using Breach to hurl Emrakul would be a good plan.

He chooses to play
I mull to 6 and keep breach, emrakul, map, power plant, mine, and Forest.
Him: Forest>elf pass
me: Draw birds of paradise> forest> Birds pass
Him: Inkmoth attack, no blocks, he groundswell's like a boss for 5 poison.
Me: draw Forest> Play mine, cast map, pass
Him: island, blighted agent attack with elf, I block with bird and crack map for tower.
Me: Draw Bird> place tower, play bird pass.
Him: plays island> head scratching> activate nexus swing with team, I block nexus and pray for no pumps. I take 2 poison, he passes turn.
Me: draw another breach> cast through the breach and Emrakul Slides into play, he sac's his board and eats 15.
Him: plays island and passes.
Me: draw summoner's pact> pass
him: plays island and passes
Me: draw forest, play forest, pass
him: draw pass
During EOT, I tutor for prime titan.
Me: tap for summoner's pact. Leaving tower open. I draw a rootbound crag and play it, and pass.
Him: Draw forest Glistener elf pass.
Me: “I'm sorry”, Draw some card and breach primeval titan into play. He chuckles and eats 5 trample damage.

2-0

The next two matches were pretty good, the deck operates the same almost every time. I played against UW delver and lost game 1, then game two I pulled in blood moon and Pyroclasm, I proceeded to turn 2 blood moon. He then proceeded to play mountains and flash a Snapcaster Mage into play, to hit me for 2 as I durdled about trying to draw the combo, which I did and he picked up his impressive pile of non-basic's. We were both hungry and took the draw to get some food.(poor guy, i convinced him to draw, and he got knocked to 5th place :( i'll just buy him a draft sometime)
2-0-1


round 4 I went against a deck of my design( I literally built it right before the tournament started for him.) Quest White Weenies. Game 1 he keeps a good aggro hand and gets me to 8 with birds and sky fishers and memnites. I stabilize and Breach-Spine him to death. Game 2, he keeps a hand he should have mulliganed, drops a quest and an ornithoper and passes and never draws another plains, I end up getting primeval titan on like turn 4 and Urza Tron became so strong I was able to through the breach worldspine wurm and then hard cast a worldspine wurm on the same turn(6 or 7?).
3-0-1


I realize the last 2 reports were lacking, but it is now 3:13 am and I was also buying and selling cards and dealing with customers during the final two rounds. So i'm giving myself some leeway :)

top 4 split for prize because we wanted to draft.

Overall the deck was really fun to play. I did some rounds with the people that I didn't get to play against, against the eldrazi-tron deck, I was more consistent in slamming an emrakul annoyingly early, he was more effectively hard casting emrakul through it was often too late( 2/7 games he got to hard cast emerakul).

Against RDW, woah. I got wrecked on every game that I didn't turn 2 or 3 a wall to stop the ground pounding.

I am letting a friend borrow the deck for a modern tournament elsewhere tomorrow, so I'll see how he does with it(he ran eldrazi-tron at this FNM)

P.S. I feel bad about this post, usually I cook up some cool images meshing the cards I used together. Though all the cards in this deck have art that just doesn't work with each other. Alas I was able to concoct a little something that summarizes this deck.



Thursday, February 16, 2012

Havengul Summonings

I'm not gonna lie. The last deck i posted was not good. UG infect was placing, but not what i built. later on after posting it I edited with much collaboration with a MTGO player who had been winning dailies, and i continued onto play it at a PTQ in Portland Or. I wound up sweeping game 1 against Jace-Blade-Batterskull-Mysic, sweeping game 2 against BR Vampires, winning 2-1 against a Darkblade deck, losing 0-2 to a Red Deck Wins(he went on to top 8), then loosing out when I got stuck in a bracket with all of the Splinter Twin combo decks. Hopefully, this deck is better than 3/5.

But hey, it's been a while since I've wrote an article about creating and analyzing a deck so I thought I'd jump into it again, focusing on my favorite card from Innistrad.


When this card was spoiled my inner Johnny yelped with glee. I immediately went to deck creation using the obvious cards for the deck. Perilous Myr becomes a free shock that isn't detrimental to cast normally. Rune-Scarred Demon becomes a 5/5 flyer for 5 that tutors something to your hand, frost titan becomes a 5/5 frost titan for 4. and Phyrexian Metamorph becomes a really … really degenerate clone spell.

My first list looked a lot like the budget deck that Jacob Van Lunen posted on the Wizards website some time ago.








The Old Heartless Summoning
TheWillRogers Type II

Main Deck:
1 Frost Titan
1 Grave Titan
1 Massacre Wurm
2 Perilous Myr
4 Phyrexian Metamorph
4 Rune-Scarred Demon
3 Solemn Simulacrum

2 Black Sun's Zenith
3 Divination
1 Doom Blade
1 Go for the Throat
4 Heartless Summoning
4 Mana Leak
4 Ponder
1 Victim of Night

4 Darkslick Shores
4 Drowned Catacomb
1 Ghost Quarter
7 Island
8 Swamp
This deck did me well at a failed to launch FNM(got 7 players, people would rather draft, standard is just too expensive) and has served me very well at the local college where I play casually and test against a few other good players(better than me, and that's all the counts.) There are like 20 people who play magic there, seriously, it's alike a mini PTQ every single day. only about 5 of us have a shot in a real PTQ, and one of them has even reached top 8 in a PTQ. i'm not saying i'm testing with the pros, but i could be testing with worse.

The deck runs very few kill spells and a lot of draw, most of the time I was just hoping to divinate into what was needed if I didn't have heartless out with a Rune-Scarred in hand. I also found myself mana starved quite a bit, sometimes cloning a Solemn to get a 5th land to drop a Rune-Scarred Squadron Hawk. Victim of night has gotten less good now that we have Tragic Slip. The Draw power given by Divination is not needed if the curve is corrected. Not to mention we got an amazing new toy in Dark Ascension.


What a beauty of a card. When a lot of people saw it they thought of EDH, when I saw it I though of a 3/3 for 3 that made my hand really really really really big.
(yup, that's my hand.)

With Havengul in the list Snapcaster Mage becomes a simple inclusion. 1U to give any spell flashback, at instant speed. This makes for a little more Snapcaster shenanigans than delver decks. Near infinite kill and counterspells. you'll have no problem flipping those Werewolves back over. that is, if they don't die.

Snapcaster also allows for this ridiculous kill.



Black Sun's Zenith is a phenomenal card that will swing the game to you against any other deck that uses creatures. Who cares if your stuff dies as long as you have a Rune-Scarred Demon in hand to drop next turn, followed by a slew of clones.

 (ok, it's a bad shop of a bad joke of an ok fighting game...)

Massacre wurm, even though it stops Township and spirits seems like a lot of time sitting in your hand if you're matched against something else. It's great for the sideboard though. Rune-Scarred Demon has been a fantastic Squadron Hawk on steroids but at the same time he still costs quite a bit to drop, but his effect is fantastic when it hits so we don't want him gone all the way, but drawn a little less.

Grave Titan went in because I was confident I would rarely have 2 summonings on the board, but it happens more than I wanted to see. So that brought me to another point in my brain storm; How to make the deck so that the creatures are not crippled by multiple (no more than 2!) Heartless summonings on the board at the same time. So I looked at everything with 2 in play.

Myr – still a shock
Havengul – a 2/2 for UB with a good effect. Sure, everyone plays galvanic blast but this wont be too terrible.
Grave Titan – 4/4 deathtouch for BB, with no board impact. It's nice, but it doesn't really get anywhere and just trades up with a regular titan.
Metamorph – U or 2life clone. Deal, next.
Rune-Scarred – 1BB 4/4 flying d-tutor. Still good
Solemn Simulacrum – 0 to get a land and then draw a card, or with lich on the board and the need for land with no myr in graveyard, 1 for a land and a card. Trigger for tragic slip as well.
Frost Titan – UU for a 4/4 quasi-tapper. Pretty good, but sadly the 2UU for a 5/5 frost titan is significantly worse. He's good in specific matches but there is a reason this guy is only 2 bucks a pop. He doesn't do too much against aggro, high creature count decks.
Dungeon Geists – first time i've mentioned this new toy in the article. With 1 heartless he's a 2/2 flyer for UU that locks a creature until it dies. Sadly he is very detrimental with two heartless, he is nothing more than a 1/1 flyer for UU that locks a creature. He dies easily to gut shot, Geistflame, and tragic slip. Although, he does make great bolt bait(i know there's no bolt in standard right now … it's an expression.

So with some number evaluations, some cuts, and some influence from a few daily decks, I give to you Havengul Summonings.


Havengul Summonings
TheWillRogers
Type II

Main Deck:
1 Consecrated Sphinx
1 Dungeon Geists
3 Havengul Lich
2 Perilous Myr
4 Phyrexian Metamorph
2 Rune-Scarred Demon
2 Snapcaster Mage
4 Solemn Simulacrum

2 Black Sun's Zenith
4 Heartless Summoning
4 Mana Leak
4 Ponder
3 Tragic Slip

4 Darkslick Shores
4 Drowned Catacomb
1 Evolving Wilds
1 Ghost Quarter
6 Island
8 Swamp

Sideboard:
2 Doom Blade
1 Dungeon Geists
1 Frost Titan
3 Geth's Verdict
2 Go for the Throat
1 Massacre Wurm
3 Ratchet Bomb
2 Spellskite
I haven't brought anything up about Consecrated Sphinx yet, but she fits pretty well in the deck, and can easily be switched out for the first titan in sideboard or a second Dungeon Geists for going against a more aggro flying deck. Tragic Slip's most important trick in the deck is to kill Birds of Paradise before a sword is tossed onto them. Because by now we should all be fearing birds with colourful swords.

The sideboard is constructed to beat the decks that have been placing the most lately, Geth's Verdict helps against decks putting swords on invisible stalker, or simply just delver decks. Also helps if your opponent has shown luck getting swords onto his Birds of Paradise. Go for the throat and Doom Blade and Frost titan are for when your opponent is playing a slower deck like solar flare. Something that just drags the game out. Play they're game against them. We can almost do it better. Ratchet Bomb is for any token deck. Spellskite is for against most blue decks or green decks, green may have naturalize in their sideboard to deal with swords and the rare Heartless player. Spellskite draws that away from your summonings. Massacre wurm is another card geared toward the Tokens match ups. Nothing like your opponent having 5, 4/4 flyers when you drop a massacre wurm, and clone it.

Less in depth as my past few write-ups have been but just wanted to get something out. I will be testing this deck for a bit and post back when I have a good 50+ games logged.

I'll leave with a question. What deck is your favorite deck in the current(or past) Standard formats?

Tuesday, June 14, 2011

Infectious Design

This post requires a bit of a pre-script. Around 9pm Monday night I started to type this, got down to the end, it was about 9 pages along, I mean I delved into each and every infect card and cards that help the build, equipment buff spells support spells creatures not of the right type but aided your build. Then I clicked “Save Draft” the page refreshed and it went back to how it was before I started to type.

So, I raged on facebook and went to bed. Around 9:30am Tuesday I started to retype it, fininshed it, started pasting pictures in when one didn't go in the place it should have, I CTRL+Z to take the picture out, and EVERYTHING dissapears and then the document autosaved to be blank.
Lucky for me, I had the preview page without images up. This allowed me to save my rear by taking a screen shot for about 5 or 6 screens, combine into one picture and use freeOCR to turn the image into text document, which I am now editing on OpenOffice.org.


Infectious Design

So, Infect is good yah? Instead of having to get in with 20+ damage you only need to get
in for 10! and that number doesn't change, end of story.
My last post I found to be a bit  bad. It wasn't a deck I made, I had suggestions put Into
it, but It wasn't MY deck. So this week, we'll step away from combo corner and look into a
consistent style deck, you know, the ones that are good. I'll even go through my
thoughts on choosing each and every card.

I've decided on Infect, but what colours should I run? what are the infect cards of each
colour?
Colours

-Lost Leonin: decent, 2/1 infect for 1W.
-Unlife: almost says "gain 10 life".
-Priests of Norn - Standing Troops with infect, It's not that threatening.
-Shriek Raptor /Tine Shrike: To high of a cost for what they bring to the field.

Blue
Blighted Agent: Amazing, a 1/1 infect that is unblockable. for cheap! only 1U to drop.
Chained throatseeker: a un-shatterable Phyrexlan Juggernaut. too slow, but is a major thread if on the board and able to attack.
Corrupted Conscience: Could see It's place in long term control, I would like to take inferno titan with that would be hilarious.
Viral Drake: This is how flying infect should be done. 1/4 for 4. with a statIc proliferate.
Corrupted Resolve: Will spend too much time In your hand, not being cast.
Fuel for the Cause: What‘s important in a counter spell Is the counter. Mana leak Is far
more effective.
Inexorable Tide: too little too late In the game, not a tonne of spells to cast when you're
able to drop this to the field.
Steady Progress: This card has been out modded by--
Tezzeret's Gambit :Draw 2 and then proliferate. Glorious! gets you cards, and prolferates
for relatively cheap.
Thrumming Bird : If this had infect and or didn't require having to make contact with
opponent to work, It would be worth It's spot, but at 1U, I'd rather have an unblockable
dude.

Black
Blackcleave Goblin: Too slow, in a 4 drop I want amazlngness not mediocrity.
Contagious Nim: Vanilla Infect
Flensermite : Cute, but doesn't have much going for it. Would only use this in draft.
Flesh-Eater Imp: This card reminds me of Bloodthrone + Pawn of Ulamog. Could make It
Into a deck wrapped around Itself.
Glistening OiI/Phyresis/Tainted Strike : I want my dudes In an infect deck to already have
Infect.
Ichor Rats : 3cc to put a poison counter on your opponent and get a body on the field?
good card.

Hand ofthe PTBEYOTSZ
LOL, remember that OCR thing I mentioned earlier, it took Hand of the praetor’s and turned it into that, so gonna leave that there!


Hand of the Praetor’s: Really good, a great lord that can make the game really bleak for
your opponents.
Phyrexian Crusader: Best 3 drop for Infect. great card does It need an explanation why?
Vatmother : 4/5 infect for 4? sounds good just don’t kill yourself.
Plague Stinger: 2 mana slot in Infect should be tilled with something that when It attacks,
cannot be blocked :).
Reaper of Sheoldred: Too little too late. Maybe if It slung poison counters like negator
slung damage.
Scourge Servant : Vanilla 3/3 Infect, no thanks, not for 4B
Septic Rats: other rats are better as they guarantee a poison counter.
Skitheryx: sexy sexy card. best flying infect creature.
Toxic nim: If this were a 6/1 with regen B I might use It. But 4/1 for 4BB Is not good
enough.
Whispering Specter: it’s a specter, and not a fantastic one at that.
Grim Affliction Put a -1/-1 on target creature, then proliferate. Kill a */2, put another
poison counter on opponent. Good enough for a 3 drop.
Caress of Phyrexia: Game finisher, 3BBto put 3 poison counters on a player.

Red
Fallen Ferromancer: a prodigal sorcerer, that costs 1 more, still a 1/1, and costs 1R to
deal the ping damage. It would be more effective to give Spikeshot elder Infect.
Ogre Menial: 0/4 Infect for 3R, but It has Firebreathing which is nice. If the Firebreathing
used Phyrexian red mana Instead of regular red, then I would love this card.
Razor Swine: the best red Infect creature? 2I'1 first strike for 3. that's decent for a non
Infect card.
Volt Charge: would help control and do some proliferating, begs to be ran with Koth, but
f that's an entirely different deck.

Blight Mamba: It regenerates, that's the only positive, If it regenerated and had reach it
would have been sideboard material.
Blightwidow: Ok, In green there are good creatures... then there are spiders.
Carrion Call: 4 mana to get 2 1/1 Infecting bugs, That's not enough to help board position
I fear.
Cystbearer: 2/3 Vanilla Infect for 2G I'll pass.
Glistener Elf: Oh Iawd, Is dat sum 1/1 infect for 1? yup.
Phyrexian Hydra: 7/7 infect for 5 Is good. Too bad it's a hydra and gives the blocked or
blocking creature wither. Begs to be used with Melira, Sylvok Outkast.
Phyrexian Swarmlord: if you can keep this 6 drop on the board long enough(2 turns?)
you just win. The down side Is that the opponent HAS to have multiple poison counters
and not be able to kill a 4/4. this just dant hold up against the titans as far as power goes.
Putrefax : good card Is good, don't care If it does at the end oft he turn, means you won‘t
be affrald to attack |Ike crazy with it. Works too well with mimic vat.
Rot Wolf: a good 3 drop, fun to do mind games with. early game this dog won‘t get
blocked, especially if you put Infiltration Lens onto It.
Spinebiter: may not be the same power as the titans but it Is just as effective. Deals damage straight to
the opponent, so attack and they get 3 whether they block or not :).
Tangle Angler: Used mostly to lure opponents creatures away from the dudes you wanna
get in for the damage. Honestly Prized Unicorn would be a better choice for this roll as
you don't have to pay G for each creature you want to divert, this just diverts them all.
Tel-Jiled FallenI/Viridian Betrayers: 3/1s, fallen Is prot artIfacts, Betrayers has Infect if
opponent has a poison counter. Why wouldn't you always just use Tel-Jiled Fallen? but
still for 4 It's not good enough.
Viridian Corrupter : you know a card is good when It gets used outside of It's archetype
just because of It's secondary ability. 2/2 Infect for 2G, and it shatters an artifact when It
enters the battlefield.
Triumph of the Hordes Infect Overrun? hells yeah, card can be cute If the deck Is built
like the Overrun decks of the past.
Pistus Strike: Good sideboard card, kills a creature with flying and gives the creatures
controller a poison counter.


Ok, well that's the coloured cards. The colours that stand out to be good to me are Blue,
, Black and Green. The best of blue has to be Blighted Agent, a weeny that gets damage
where it needs to go. Blue also comes with counters and some neat evasion spells. Green gives us Glisten Elf, Viridian Shaman and various buffing spells. Getting the
Infecters on the board early is important, and whats earlier then turn 1? the early game
stuff for Black is not that Impressive other then Phyrexian Crusader. But I wanna get shit done with this deck, all the while not burning my wallet.

When It comes to artifacts, most of them make great support, Plague Myr is everything
you want in an Infect creature, It has Infect, it's cheap, and It accelerates your mana.
Helps you win in every way.

So, question - Aggro or Control?Aggro, and I don't mean the aggro that scoops if the
match has made It to turn 4 with out a win. An aggro that measures the tempo of the
game and still wins relatively quickly.

ready for this? I don't have a fancy name so here's UG infect.


UG infect
TheWillRogers
Type II

Main Deck:
4 Blighted Agent
4 Glistener Elf
3 Plague Myr
2 Spellskite
1 Viral Drake
2 Viridian Corrupter

3 Distortion Strike
4 Groundswell
2 Ichor Wellspring
3 Lead the Stampede
3 Mana Leak
3 Mycosynth Wellspring
3 Piston Sledge
1 Tezzeret's Gambit

11 Forest
2 Halimar Depths
5 Island
4 Misty Rainforest

Sideboard:
3 Livewire Lash
3 Nature's Claim
4 Spell Pierce
2 Torpor Orb
3 Vines of Vastwood

So you may see lead the stampede In there. The reason I chose this over more tezzeret's
gambit is because this Is a deck that wins with dudes, and there's not very many dudes – only 16.  Lead
the stampede will either refresh your hand of creatures, or cut out the next 5 turns worth
of cards that are not creatures.
Piston Sledge is amazing when put onto any mild threat, makes them a gigantic threat.

The sideboard Consists of
Livewire Lash – in case Piston Sledge isn't doing the trick, or if your opponent is using a lot of creature targeted removal.
Nature's Claim – Kills artifacts and enchantments at G and instant speed. We don't care if they get 100000000000 life, it only takes 10 damage from us to win.
Spell Pierce – great against decks using a lot of non creature spells. Easily deals with their first Plainswalker drop or a Day of Judgment, or even a bolt if it's still early, or you can spell pierce a Mana Leak, that's always cute.
Vine of Vastwood – Some may want this main deck, but I see it as a GG drop, not to rough in this deck, but i'd bring it in against someone running more burn then creatures.
Torpor Orb – stops a lot of stuff dead in their tracks. Including your own Viridian Corruptor, but more importantly titansmysticshawksgatekeeperseldrazigodsetc.
Well then, it's been an adventure trying to get this post done, so I’m gonna toss it up here as is. Will do some play testing soon.

Sheoldredg

Ok, so this post is geared for my bros that play magic the gathering, so if your not one of them, you will find very little in this post.

With that out of the way, lets get onto the real article.

With all the cards from New Phyrexia finally in the greasy palms of deck builders the net has exploded with ideas, way more then there was from just the early leak. I had been mulling a deck idea that revolved around Sheoldred, Whispering One since the leak of the god book, and I think now it's to the place that I would like it to be to take it to Friday Night Magic at my local shop.

So, before getting to this deck, lets take a look at what Whats big in standard.
Birds
Annoying little hawks have been hovering over standard for quite some time wrecking face with a few swords in their talons. What makes the birds so amazing is that they thin your deck, fetch a bunch of flyers, can attack in the almost void air, oh yeah, they have flying. How to deal with birds? take care of them before they get their swords and their protection. cards that easily deal with these guys are cheap removal in all colors. Black offers a few ways to take care of all of the menacing birds in the form of cheap board wipes. Black Sun's Zenith is able able to eradicate many birds and friends at only 3 mana. Shrivel is also a verry good choice as for 2 mana you get to -1/-1 everything, the happy part about this is the sheer number of creatures with 1 toughness are boundless in the fragile standard format right now.

Valakut
Easy to deal with, black and blue have land disruption, and red has land destruction. plus the fragile creatures that power the win-mill can be taken out with black sun's zenith or shrivel.

Titans
really, there are quite a few 6/6 creatures with awesome effects for 6 mana. all can be dealt with easy enough with a doom blade(go for the throat if it's the wurmcoil or massacre wurm). the onyl downside is that once they enter the battlefield they do some epic shenanigans, blue has counters for this, and a mana leak is plenty good considering most players wanna drop these come turn 5 or 6, they won't have the 3 to pay.

Planewalkers
theres a few of these guys around right now, though the Hex Mage has been the black answer to them for a while, things just got better. Hex Parasite lets me rip all the counters off of your planeswalker and buff the bugger. it won't stop you from brainstorming once with JTMS, but it will get the worry of him off of my chest.

Board wipes
There are a lot of these right now, day of judgment, phyrexian rebirth, life's finale, black sun zenith, pyroclasm, slagstorm. i'm probably even missing a few in that list but it happens, and it happens a lot. when your in need of a little extra time you do a board wipe. not much you can do about this. unless you have creatures that benifit from being in the grave yard, such as Bloodgast, Reassembling Skeletons, Vengevine, or the pheonix's.

Weenies
1 toughness seems to be the mantra of creatures right now. Shrivel shuts down elves and kuldotha, black sun is a good sweep on turn 3 to take care of elves and goblins, but great turn 4 to take care of knights, vampires and elves once they have an arch druid out.


Playing off of the weaknesses of the main decks we can see that being able to attack and block in the air is important because of flyers and the lack thereof. Being able to survive and recover from board wipes are very important due to the number of them.

here goes nothing, i give to you Sholdredge.
Sheoldredge, V1
TheWillRogers Type II

Main Deck:
4 Enclave Cryptologist
2 Grave Titan
1 Massacre Wurm
4 Reassembling Skeleton
3 Sheoldred, Whispering One
4 Vampire Nighthawk
1 Wurmcoil Engine

4 Black Sun's Zenith
1 Diabolic Tutor
4 Doom Blade
1 Elixir of Immortality
3 Rise from the Grave
4 See Beyond
1 Traumatize

4 Creeping Tar Pit
4 Darkslick Shores
4 Drowned Catacomb
3 Island
4 Jwar Isle Refuge
4 Swamp

Sideboard:
3 Evil Presence
4 Hex Parasite
4 Shrivel
4 Surgical Extraction

Let's explain some things.
I'm not using Jace The Wallet Burner, nor am i using Duress/Inquisistion/Dispise, Jace is out of my price range, and the discard spells did more  to slow this deck down than to help it survive.

The Engine
The engine of this deck is to get creatures into your graveyard, and to then dredge them back with something like Sheoldred or Rise from the Grave. Enclave Cryptologist is very effective at this. Something nice about this build is that this only takes 1 level counter for the fish-lady to be the most effective. Rise is aimed to get Sheoldred to the battlefield, She then works to slowly thin the herd on the other side of the field, while bringing back things like Grave Titans and Wurmcoil or Massacre Wurm. If it comes to not having enough dudes in the graveyard, you can always traumatize yourself for epic confusion and rises.

The Toolbox
Reassembling skeleton is the ultimate chump blocker, it's a perfect card to toss to the grave with the Cryptologist as it will eventually find it's way to the battlefield. To deal with flyers Nighthawk is in the mix, not to mention the life gain and ability to destroy the biggest baddy that can be thrown at it. See beyond gets cards you don't need in your hand back into your library, plus you get to draw 2 cards for 2 mana, pretty sweet if you ask me. Diabolic tutor is tossed in just to fetch anything that you need, be it an Elixir of Immortality to save yourself from accidentally traumatizing yourself to death, or just to get some of the sorceries and stuff back into the draw pool. Massacre Wurm is nice for a wipe, not to mention the eventual death of their dudes, which will cause them to loose life. Wurmcoil is amazing because of it's ability to split into 2 equally annoying 3/3 wurms upon death. Grave titan is a fun card to play at all times, to get a 6/6 deathtouch and 2 2/2 zombies at the beginning of your upkeep with sheoldred is really cute.

The lands.
Every dual land possible for standard, with some basics to make drowned catacomb worth while. it's pretty amazing how much 1 life from Jwar Ilse Refuge can help.  if only there were a Blue/Black fetch land :(.

The Sideboard
Evil presence is the card designed to deal with valakut. Nice volcano bro, it's a Swamp. Then they cry; one could use spreading seas instead so that they could draw a card. but I would like to make use of more of my mana on my turn, and i believe the draw engine is pretty solid here.

Hex Parasite is used for lulz against plainswalkers, thats it. One could use Hex Mage if they wanted, because that is sacrifice to kill i chose against it, even though i could easily sheoldred it back when a walker gets dropped again.

Shrivel, this just shuts down alot of the aggro decks and alot of creatures in general. well underplayed.

Surgical Extraction, oh god i love this card, perfect for getting rid of annoyances from the opponent.




I believe this deck will do well, it has the answers and the power and the recurrence, although a Bojuka Bog will become the bane of my existence

The Polyphant Massacre

here at the weekly MTG page I will post a blog every week about Magic: The Gathering. Most will be about deck ideas and my thinking as to why they should be good. Sometime in the future i would like to post results of play testing.

Post Date : 5/31/2011

              Some time ago, Jacob Van Luren, a wizards column writer, wrote about a mass polymorph deck Called "It's Gonna be a massacre". This made me lol so hard, I had to come up with my own version. Luren's deck is designed to be a budget build, using cheap but good cards such as foresee. I decided i would like this deck to win, so i bumped the price up to an uncomfortable position, and did my own build.

Polyphant Massacre
 
TheWillRogers
Type II

Main Deck:



Sideboard:
4 Fog

Alright, lets explain myself. The point of the deck is the same as any mass polymorph deck, get some dudes, then make them into game winners. The main deck focuses on pumping out spawn and then mass polymorphing into a win. let's say you go off on turn 5, they should have at minimum 3 lands and 1 other permanent(artifact, planeswalker, dude, enchantment) you polymorph away 4 spawns and get your 3 Massacre Wurms and 1 Terastodon. Since you are in control here, you get the choice of how your polymorphed creatures enter the battlefield.

First: Terastodon
Trigger off of terastodon: turn 3 enemy lands(or planeswalker if they have it) into 3/3 Elephants.
Second: All 3 of the massacre wurms enter the battlefield simultaneously
Trigger off of Wurms: all of your opponents creatures get -6/-6 until the end of the turn.(-2/-2 for each wurm)
Trigger off Wurms: your opponent looses 6 life for each creature lost this way, if they only had 3 lands and a lack of anything else, that makes 18 life lost.

At this point the opponent concedes to the Johny.

That's the gist of the build. let's examine the rest of the lay out.
Token Generators
Khalni Garden
Awakening Zone
Growth Spasm

Mana Acceleration/Land Ramp
Awakening Zone
Growth Spasm
Explore

Hand Fixing/Draw
Jace, The Mind Sculptor
See Beyond

Combo Oriented
Terastodon
Massacre Wurm
Mass Polymorph

Mid game
Fresh Meat

Removal
Beast Withen

one of my favorite spells in here right now has to be Beast Withen, it does 2 things for this deck. Shuts down other combo decks such as Splinter Twin, it also give you opponents a dude that can be wrecked by the wurms for an additional 6 damage. Fresh Meat is a nice toolbox card to have, if it's in your hand, as soon as  you have 3 spawn and if there is no Mass Polymorph in sight, you should definitely spend your tokens to cast this spell. 3 Spawn, and 1 green mana to drop 3 3/3 Beasts is too good of a trade to pass up, it allows you to live by blocking on the ground for a turn or 2 while you dig up a mass poly morph

Although i despise how much this card costs, you cannot deny how incredibly powerful Jace, the Mind Sculptor is. He is key in getting something like one of your fatties from your hand back in your deck, not to mention a straight up ridicules amount of card advantage. See Beyond serves the same purpose.

The Sideboard
Answers and stuff right? well, Fog is a god send and one of the best cards ever printed, this stops decks like Kuldotha Red for a few turns(Marrow shards works much better against kuldotha, but fog is more versatile). Naturalize is just perfect for the format right now. if they drop a batterskull and don't have the mana base to return the sucker -- naturalize that shit. if they are playing artifact weenies(Tempered Steel deck) naturalize the shit out of everything. really, there is no reason not to play naturalize right now, a glorious sideboard. Vapor Snag, a strictly better unsummon, is great for dealing with combos like splinter-win or Relic Whoreder.(soul sisters combo). it also is a great defense card.

Ok, so after playing this in game one, any good player will side board in answers. Enchantment removal, mass destruction, counters, cards like memoricide. How do we answer that? well, depending on the deck your playing you could just go into game 2 only side boarding out Fresh Meat for some form of control, but if that fails then you can just sideboard in a slightly less expected wincon.
Introducing Team America! Elesh Norn, Grand Cenobite; Urabrask the hidden; and Jin-Gitaxias, Core Augur. for shiggles lets just toss in blightsteel colossus for added terror.

These guys replace the 3 wurms and the Terastodon in the main deck. Same way to win, mass polymorph, except you're tossing out a card that wrecks their hand, 2 cards that wreck what ever creatures they want to play, oh yeah ... your dudes have haste now, attack with everything, a 13/13 Blight'frigginSteel Colossus? GG